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	<title>danielmiessler.com &#187; Productivity</title>
	<atom:link href="http://danielmiessler.com/categories/productivity/feed" rel="self" type="application/rss+xml" />
	<link>http://danielmiessler.com</link>
	<description>grep understanding</description>
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		<title>Branson on Delegation &#124; The Next Web</title>
		<link>http://danielmiessler.com/blog/branson-on-delegation-the-next-web</link>
		<comments>http://danielmiessler.com/blog/branson-on-delegation-the-next-web#comments</comments>
		<pubDate>Sun, 25 Mar 2012 23:52:32 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/?p=11791</guid>
		<description><![CDATA[Delegation was the first skill I was forced to learn when I made the jump from a technical to a managerial position. These were the toughest times for me. I’m a geek and being in control of everything (to the finest detail) defines me. Not only that, but since I can pick up skills quickly, [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'><div class="posterous_bookmarklet_entry"> <blockquote class="posterous_long_quote"><p>Delegation was the first skill I was forced to learn when I made the jump from a technical to a managerial position. These were the toughest times for me. I’m a geek and being in control of everything (to the finest detail) <a href="http://thenextweb.com/insider/2012/01/25/im-a-geek-and-its-not-my-choice-10-defining-idiosyncrasies/">defines me</a>. Not only that, but since I can pick up skills quickly, I think that I can learn pretty much anything.<strong> And that’s where we, as geeks, fail.</strong></p>  <p>If we want to become leaders, founders and CEOs we need to learn to delegate. The best metaphor I have ever heard has to do with juggling and I will use it and take it a step further: Imagine that you’re a professional juggler putting up a show. As a novice, you start juggling balls and slowly increasing the number of balls so you can draw a larger crowd. As the crowd increases, so do their expectations, so you start adding more difficult items like pins. Everything is going well, sometimes you drop a ball but you continue and your audience grows. Then you want to move to riskier stuff so you add flaming pins and chainsaws.</p>  <p>The crowd really loves what you do, you want to keep all the elements (balls, pins, flaming pins and chainsaws) but the risk is now&nbsp;very high. If you drop a ball it’s fine but if you drop a chainsaw you’ll probably end up in a wheelchair. So what do you do? You delegate. You hire an assistant that can take the easy stuff out of your hands (balls and pins) and leave you with the important stuff (flaming pins and chainsaws). If they drop a ball now and then, it’s not a big deal. You just teach them what they need to change and before you know it, you no longer need to worry about it.</p></blockquote>    <div class="posterous_quote_citation">via <a href="http://thenextweb.com/insider/2012/03/25/a-lesson-from-richard-branson-why-geeks-need-to-learn-how-to-delegate/">thenextweb.com</a></div> <p></p></div>      <p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://posterous.danielmiessler.com/branson-on-delegation-the-next-web">danielmiessler.com | posterous</a>  </p>  </div>
<div id="crp_related"><h3>Related Content</h3><ul><li><a href="http://danielmiessler.com/blog/election-issues-infographic-thenextweb" rel="bookmark" class="crp_title">Election Issues Infographic | TheNextWeb</a></li><li><a href="http://danielmiessler.com/blog/who-are-you-scott-adams" rel="bookmark" class="crp_title">Who Are You? | Scott Adams</a></li><li><a href="http://danielmiessler.com/blog/google-launches-api-explorer" rel="bookmark" class="crp_title">Google launches API Explorer</a></li><li><a href="http://danielmiessler.com/blog/airbnb-is-social-timesharing" rel="bookmark" class="crp_title">Airbnb is Social Timesharing</a></li><li><a href="http://danielmiessler.com/blog/you-must-learn-javascript-the-nerdary" rel="bookmark" class="crp_title">You Must Learn JavaScript | The Nerdary</a></li></ul></div>]]></content:encoded>
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		<title>Give it five minutes &#124; 37signals</title>
		<link>http://danielmiessler.com/blog/give-it-five-minutes-37signals</link>
		<comments>http://danielmiessler.com/blog/give-it-five-minutes-37signals#comments</comments>
		<pubDate>Sat, 03 Mar 2012 19:30:21 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/?p=11667</guid>
		<description><![CDATA[There are two things in this world that take no skill: 1. Spending other people’s money and 2. Dismissing an idea. Dismissing an idea is so easy because it doesn’t involve any work. You can scoff at it. You can ignore it. You can puff some smoke at it. That’s easy. The hard thing to [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'><div class="posterous_bookmarklet_entry"> <blockquote class="posterous_long_quote"><p>There are two things in this world that take no skill: 1. Spending other people’s money and 2. Dismissing an idea.</p>        <p>Dismissing an idea is so easy because it doesn’t involve any work. You can scoff at it. You can ignore it. You can puff some smoke at it. That’s easy. The hard thing to do is protect it, think about it, let it marinate, explore it, riff on it, and try it. The right idea could start out life as the wrong idea.</p>       <p>So next time you hear something, or someone, talk about an idea, pitch an idea, or suggest an idea, give it five minutes. Think about it a little bit before pushing back, before saying it’s too hard or it’s too much work. Those things may be true, but there may be another truth in there too: It may be worth it.</p></blockquote>    <div class="posterous_quote_citation">via <a href="http://37signals.com/svn/posts/3124-give-it-five-minutes">37signals.com</a></div> <p></p></div>      <p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://posterous.danielmiessler.com/give-it-five-minutes-37signals">danielmiessler.com | posterous</a>  </p>  </div>
<div id="crp_related"><h3>Related Content</h3><ul><li><a href="http://danielmiessler.com/blog/stop-whining-and-start-hiring-remote-workers-37signals" rel="bookmark" class="crp_title">Stop whining and start hiring remote workers | 37signals</a></li><li><a href="http://danielmiessler.com/blog/powerful-ideas-scott-adams" rel="bookmark" class="crp_title">Powerful Ideas | Scott Adams</a></li><li><a href="http://danielmiessler.com/blog/how-to-overcome-idea-to-idea-syndrome-good" rel="bookmark" class="crp_title">How to Overcome Idea-to-idea Syndrome &#8211; GOOD</a></li><li><a href="http://danielmiessler.com/blog/the-only-way-to-get-important-things-done-tony-schwartz" rel="bookmark" class="crp_title">The Only Way to Get Important Things Done | Tony Schwartz</a></li><li><a href="http://danielmiessler.com/blog/danielmiessler-com-projects-what-i-would-have-taught-my-children" rel="bookmark" class="crp_title">danielmiessler.com | projects | What I Would Have Taught My Children</a></li></ul></div>]]></content:encoded>
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		<title>Do Things; Tell People &#124; Carl Flax</title>
		<link>http://danielmiessler.com/blog/do-things-tell-people-carl-flax</link>
		<comments>http://danielmiessler.com/blog/do-things-tell-people-carl-flax#comments</comments>
		<pubDate>Tue, 21 Feb 2012 01:42:26 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Productivity]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/?p=11629</guid>
		<description><![CDATA[You would not believe how much opportunity is out there for those who do things and tell people. It&#8217;s how you travel the entreprenurial landscape. You do something interesting and you tell everyone about it. Then you get contacts, business cards, email addresses. Then you get contracts, job offers, investors, whatever. You make friends who [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'><div class="posterous_bookmarklet_entry"> <blockquote class="posterous_medium_quote">You would not believe how much opportunity is out there for those who do things and tell people. It&#8217;s how you travel the entreprenurial landscape. You do something interesting and you tell everyone about it. Then you get contacts, business cards, email addresses. Then you get contracts, job offers, investors, whatever. You make friends who think what you do is cool. You make a name for yourself as &#8220;the person who did that cool thing.&#8221; Then, the next time someone wants to do something in any way related to that cool thing, they come to you first.</blockquote>    <div class="posterous_quote_citation">via <a href="http://carl.flax.ie/dothingstellpeople.html">carl.flax.ie</a></div> <p>This is demonstrably both contrived and effective.</p></div>      <p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://posterous.danielmiessler.com/do-things-tell-people-carl-flax">danielmiessler.com | posterous</a>  </p>  </div>
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		<title>Brainstorming Doesn’t Really Work &#124; The New Yorker</title>
		<link>http://danielmiessler.com/blog/brainstorming-doesnt-really-work-the-new-yorker</link>
		<comments>http://danielmiessler.com/blog/brainstorming-doesnt-really-work-the-new-yorker#comments</comments>
		<pubDate>Wed, 15 Feb 2012 17:45:20 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/?p=11595</guid>
		<description><![CDATA[Although the findings did nothing to hurt brainstorming’s popularity, numerous follow-up studies have come to the same conclusion. Keith Sawyer, a psychologist at Washington University, has summarized the science: “Decades of research have consistently shown that brainstorming groups think of far fewer ideas than the same number of people who work alone and later pool [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'><div class="posterous_bookmarklet_entry"> <blockquote class="posterous_medium_quote">Although the findings did nothing to hurt brainstorming’s popularity, numerous follow-up studies have come to the same conclusion. Keith Sawyer, a psychologist at Washington University, has summarized the science: “Decades of research have consistently shown that brainstorming groups think of far fewer ideas than the same number of people who work alone and later pool their ideas.</blockquote>    <div class="posterous_quote_citation">via <a href="http://www.newyorker.com/reporting/2012/01/30/120130fa_fact_lehrer?currentPage=all">newyorker.com</a></div> <p>Fascinating. So the takeaway isn&#8217;t not to collaborate; it&#8217;s that you should do so after working individually first. According to the article, one great way of doing that is not to force large, group meetings, but to have everyone work alone and engineer the working space so that people frequently have to collide with each other. <br /><br />

This will evidently (see Apple campus, MIT building 20) spawn collaboration that will far surpass the contrived version of said interaction in effectiveness.</p></div>      <p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://posterous.danielmiessler.com/brainstorming-doesnt-really-work-the-new-york">danielmiessler.com | posterous</a>  </p>  </div>
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		<title>The 5 Why&#8217;s &#124; Harvard Business Review</title>
		<link>http://danielmiessler.com/blog/the-5-whys-harvard-business-review</link>
		<comments>http://danielmiessler.com/blog/the-5-whys-harvard-business-review#comments</comments>
		<pubDate>Wed, 08 Feb 2012 07:17:28 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/?p=11555</guid>
		<description><![CDATA[Eric Ries, entrepreneur-in-residence at Harvard Business School, explains how to find the human causes of technical problems. via hbr.org How to find the actual cause of business failures. A must-see. Posted via email from danielmiessler.com &#124; posterous Related ContentPride HurtsThe Best Hand Choreography Video You&#8217;ve Seen TodayThe Merits of ReadingAlone in the WildernessThe Overpopulation Problem [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'><div class="posterous_bookmarklet_entry"> <blockquote class="posterous_long_quote"><div class="embedVideo"><object data="http://www.kaltura.com/index.php/kwidget/cache_st/1328654050/wid/_506471/uiconf_id/6569272/entry_id/1_rfkt0083" type="application/x-shockwave-flash" height="306" width="500">                 <param name="movie" value="http://www.kaltura.com/index.php/kwidget/cache_st/1328654050/wid/_506471/uiconf_id/6569272/entry_id/1_rfkt0083" />               <param name="allowfullscreen" value="true" />               <param name="wmode" value="transparent" />              </object>       </div>                  <p class="videoSubMultimediaMainContentFooter"><strong>Eric Ries</strong>, entrepreneur-in-residence at Harvard Business School, explains how to find the human causes of technical problems.</p></blockquote>    <div class="posterous_quote_citation">via <a href="http://hbr.org/multimedia/video">hbr.org</a></div> <p>How to find the actual cause of business failures. A must-see.</p></div>      <p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://posterous.danielmiessler.com/the-5-whys-harvard-business-review">danielmiessler.com | posterous</a>  </p>  </div>
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		<title>Collaborative vs. Individual Creativity &#124; NYT</title>
		<link>http://danielmiessler.com/blog/collaborative-vs-individual-creativity-nyt</link>
		<comments>http://danielmiessler.com/blog/collaborative-vs-individual-creativity-nyt#comments</comments>
		<pubDate>Sat, 14 Jan 2012 17:50:41 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/?p=11429</guid>
		<description><![CDATA[Our offices should encourage casual, cafe-style interactions, but allow people to disappear into personalized, private spaces when they want to be alone. Our schools should teach children to work with others, but also to work on their own for sustained periods of time. And we must recognize that introverts like Steve Wozniak need extra quiet [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'><div class="posterous_bookmarklet_entry"> <blockquote class="posterous_long_quote"><p>Our offices should encourage casual, cafe-style interactions, but allow people to disappear into personalized, private spaces when they want to be alone. Our schools should teach children to work with others, but also to work on their own for sustained periods of time. And we must recognize that introverts like Steve Wozniak need extra quiet and privacy to do their best work.        </p><p>  Before Mr. Wozniak started Apple, he designed calculators at Hewlett-Packard, a job he loved partly because HP made it easy to chat with his colleagues. Every day at 10 a.m. and 2 p.m., management wheeled in doughnuts and coffee, and people could socialize and swap ideas. What distinguished these interactions was how low-key they were. For Mr. Wozniak, collaboration meant the ability to share a doughnut and a brainwave with his laid-back, poorly dressed colleagues — who minded not a whit when he disappeared into his cubicle to get the real work done.</p></blockquote>    <div class="posterous_quote_citation">via <a href="http://www.nytimes.com/2012/01/15/opinion/sunday/the-rise-of-the-new-groupthink.html?_r=2&amp;hp=&amp;pagewanted=all">nytimes.com</a></div> <p>Fascinating.</p></div>      <p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://posterous.danielmiessler.com/collaborative-vs-individual-creativity-nyt">danielmiessler.com | posterous</a>  </p>  </div>
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		<title>Mandatory States</title>
		<link>http://danielmiessler.com/blog/mandatory-states</link>
		<comments>http://danielmiessler.com/blog/mandatory-states#comments</comments>
		<pubDate>Thu, 12 Jan 2012 07:23:56 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/?p=11409</guid>
		<description><![CDATA[I&#8217;ve been thinking recently about what states of being are required for optimum health. A few things bring this on: 1) Paul Graham&#8217;s writing on how he manages inputs and controls distractions has always penetrated deeply for me, and 2) when I find myself without options for inputs I fiercely enjoy the resulting silence and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://danielmiessler.com/wp-content/uploads/2012/01/piechart.png" alt="piechart" width="300" height="300" /></p>

<p>I&#8217;ve been thinking recently about what states of being are required for optimum health. A few things bring this on: 1) Paul Graham&#8217;s writing on how he manages inputs and controls distractions has always penetrated deeply for me, and 2) when I find myself without options for inputs I fiercely enjoy the resulting silence and thought.</p>

<p>To say it plainly, I think I should build silent time, or disconnected time (possibly in isolation) into my day, or perhaps my week. And that&#8217;s just one of the types of time I&#8217;ve identified. Here they are together:</p>

<ol>
<li>Silent Time: time to be without inputs, disconnected from the Internet. Alone with unfocused thoughts and perhaps analog writing implements.</li>
<li>Fiction Reading: time to relax mental stress and travel off and have experiences.</li>
<li>Knowledge Reading: time to learn new things and take notes for my concept consumption project.</li>
<li>Programming: spend time implementing ideas through code. Combines the joy of creation with the cognitive exercise of problem solving and expression of concept through language.</li>
<li>Exercise: get at least 30 minutes of cardio exercise every other day (low bar) combined with a set of push-ups and sit-ups (to exhaustion) daily. Add in more serious exercise as supplements to this.</li>
<li>Personal: spend time enjoying friends and my girl. This isn&#8217;t about enjoying activities with them, it&#8217;s about enjoying them while doing those activities. </li>
</ol>

<p>So that&#8217;s the basic list (to be improved). The silent time is crucial. I find that when I have it I cherish it, but that I never seek it out. Instead I try to cram every moment with some sort of knowledge acquisition or entertainment. This is similar to not sleeping; it&#8217;s like not giving the subconscious time to consume and process what we do.</p>

<p>As for the list as a whole, the idea is that if I&#8217;m not getting proper dosages of all of these various states then it will cause an elusive but mounting discontent that will resist direct identification. It will essentially be a failure to fully implement some part of myself that is incapable of asking for attention itself.</p>

<p>What are your thoughts on these phases? Do you think they&#8217;re all mandatory? Have I missed any?</p>

<h3 class="note">Notes</h3>

<p class="note"><sup>1</sup> Other than these there is diet, which isn&#8217;t a state obviously but is easily as important.
<sup>2</sup> I also need to figure out the right schedule to do these things on.</p>
<div id="crp_related"><h3>Related Content</h3><ul><li><a href="http://danielmiessler.com/blog/things-to-do-every-day" rel="bookmark" class="crp_title">Things to Do Every Day</a></li><li><a href="http://danielmiessler.com/blog/time-spent-not-reading-books-is-time-wasted" rel="bookmark" class="crp_title">Time Spent Not Reading Books is Time Wasted</a></li><li><a href="http://danielmiessler.com/blog/podcasting-excercise-a-perfect-match" rel="bookmark" class="crp_title">Podcasting + Excercise : A Perfect Match</a></li><li><a href="http://danielmiessler.com/blog/exercise-boosts-your-brain-%e2%80%93-here%e2%80%99s-how-singularity-hub" rel="bookmark" class="crp_title">Exercise Boosts Your Brain – Here’s How | Singularity Hub</a></li><li><a href="http://danielmiessler.com/blog/recording-and-replaying-experiences" rel="bookmark" class="crp_title">Recording and Replaying Experiences</a></li></ul></div>]]></content:encoded>
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		<title>Small teams beat large teams in software development &#124; Atomic Spin</title>
		<link>http://danielmiessler.com/blog/small-teams-beat-large-teams-in-software-development-atomic-spin</link>
		<comments>http://danielmiessler.com/blog/small-teams-beat-large-teams-in-software-development-atomic-spin#comments</comments>
		<pubDate>Wed, 11 Jan 2012 16:31:49 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/?p=11405</guid>
		<description><![CDATA[A study done by consultancy QSM in 2005 seems to indicate that smaller teams are more efficient than larger teams. Not just a little more efficient, but dramatically more efficient. QSM maintains a database of 4000+ projects. For this study they looked at 564 information systems projects done since 2002. (The author of the study [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'><div class="posterous_bookmarklet_entry"> <blockquote class="posterous_long_quote"><p>A <a href="http://www.qsm.com/risk_02.html">study</a> done by consultancy <span class="caps">QSM</span> in 2005 seems to indicate that smaller teams are more efficient than larger teams. Not just a little more efficient, but dramatically more efficient. <span class="caps">QSM</span> maintains a database of 4000+ projects. For this study they looked at 564 information systems projects done since 2002. (The author of the study claims their data for real-time embedded systems projects showed similar results.) They divided the data into “small” teams (less than 5 people) and “large” teams (greater than 20 people).</p>     <p>To complete projects of 100,000 equivalent source lines of code (a measure of the size of the project) they found the large teams took 8.92 months, and the small teams took 9.12 months. In other words, the large teams just barely (by a week or so) beat the small teams in finishing the project!</p>       <p>Given that the large teams averaged 32 people and the small teams averaged 4 people, the cost of completing the project a week sooner with the large team is extraordinary: at $10,000 per person-month (fully loaded employee cost), the large teams would have spent $1.8M while the small teams only spent $245k. I can’t think of too many situations where gaining one week in the schedule could possibly justify this cost differential.</p></blockquote>    <div class="posterous_quote_citation">via <a href="http://spin.atomicobject.com/2012/01/11/small-teams-are-dramatically-more-efficient-than-large-teams/">spin.atomicobject.com</a></div> <p>Worth additional study.</p></div>      <p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://posterous.danielmiessler.com/small-teams-beat-large-teams-in-software-deve">danielmiessler.com | posterous</a>  </p>  </div>
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		<title>A Potential Issue With Immersive Fantasy Games</title>
		<link>http://danielmiessler.com/blog/the-danger-of-fantasy-role-playing-vs-reading</link>
		<comments>http://danielmiessler.com/blog/the-danger-of-fantasy-role-playing-vs-reading#comments</comments>
		<pubDate>Sun, 04 Dec 2011 22:14:43 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/blog/the-danger-of-fantasy-role-playing-vs-reading</guid>
		<description><![CDATA[I&#8217;ve been a role-player since junior high school, and I have been a reader of non-fiction long before that. I have a group of friends from junior high that still game (role-playing), and I noticed over the last couple of years that there was something very negative about it for me. I haven&#8217;t been able [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align:center"><img width="540" height="480" src="http://danielmiessler.com/wp-content/uploads/2011/12/fantasytwoworlds.png" alt="fantasytwoworlds" /></p>

<p>I&#8217;ve been a role-player since junior high school, and I have been a reader of non-fiction long before that. I have a group of friends from junior high that still game (role-playing), and I noticed over the last couple of years that there was something very negative about it for me. I haven&#8217;t been able to capture it until just now.</p>

<p>Basically, it seems possible to become very depressed while doing a certain type of immersive gaming, such as role-playing or World of Warcraft, etc. I have seen it in others and on one occasion a couple of years ago it happened to me for approximately two days. It had nothing to do with events in the game and everything to do with the game being immersive in a certain way.</p>

<p>I realized today that the reason immersive games can be depressing for me is because they split my goal and success-building resources into two worlds &#8212; on one side I&#8217;m trying to create a vast body of literature and science knowledge and capture it here on my website in well-articulated arguments and essays, and on the other side I&#8217;m trying to achieve a number of complex goals within whatever game I&#8217;m playing.</p>

<p>And the games can be phenomenally awesome. They are every bit as intricate and nuanced as reality, but with more elements in play because it&#8217;s fantasy and has fewer boundaries. So there are relationships, politics, striving to become more powerful, etc. These things take time to plan and contemplate, and once you start working towards goals in that world and expending effort to do so, a switch seems to click in the brain. It&#8217;s like it re-prioritizes that world as the primary context for achievement. So after spending a few days or weeks (a number of multi-hour sessions on weekends usually) in a particularly good game, <em>it becomes extremely unpleasant to think about becoming successful in the real world</em>.</p>

<p>My guess is that the brain must have difficulty building resources, power, and respect in two completely different contexts at the same time. So when you&#8217;re gaming deeply, that is the reality that your brain cares about becoming significant in, and any other &#8220;reality&#8221; is an affront to it.</p>

<p>I&#8217;ve noticed this behavior in my gaming friends repeatedly over the years, but could not articulate the phenomenon until just now. Every conversation they wanted to have was about gaming (with some exceptions such as movies, cuisine, comics, books, history, etc.), but almost forbidden was any conversation about how to improve our real lives, i.e. getting more education, getting a better job, getting more organized, or working on non-game projects. Everything was about the game we were playing, and it was considered basically rude to talk about growing outside of that context.</p>

<p>The reason for this seems to be explained by this model: their value system existed within the game context, so talking about things outside of the game world was disjointing to them. Perhaps my problem all along has been not realizing how single-focused the brain wants to be; trying to maintain two completely separate value systems just doesn&#8217;t work.</p>

<p>Don&#8217;t misunderstand: this isn&#8217;t simply two different <em>activities</em> we&#8217;re talking about. Lots of people have a work life and a play life. Boating, golf, camping, hunting, etc.; most successful people have hobbies that they work to get good at. These aren&#8217;t the same because they exist in the real world and have significant crossover with their general advancement efforts. You can talk to a potential mate or a potential boss about your passion for mountain climbing much easier than you can about how well you&#8217;re doing in a role-playing game or in a WoW guild.</p>

<p>But what about reading non-fiction? Isn&#8217;t that fantasy as well? Isn&#8217;t that competing with reality? It&#8217;s actually not the same. This is where my revelation yields fruit: the conflict comes in <strong>building</strong> within an alternative context, not simply consuming within it. So, reading Game of Thrones and Hunger Games and Harry Potter doesn&#8217;t produce discord in one nearly as much as immersive gaming because in gaming you&#8217;re spending creative energy <em>to become powerful</em> within a context.</p>

<p>That&#8217;s the key &#8212; the effort to accomplish goals, achieve status, and become successful. This model says that once you start trying to do that within an alternative setting it produces major discord in the brain to try to do it within reality as well. It&#8217;s as if humans can only maintain one major context at a time for their personal goals and success ecosystem, and the brain will do what it can to isolate other such models when they present themselves.</p>

<p>So what&#8217;s the actionable takeaway from this if you&#8217;re experiencing the same effect as I was? Simple: decide which context is more important to you and embrace it. Don&#8217;t try to maintain two at a time, and frequently revisit which is the right one for you during a given period, e.g. every six months.</p>

<p>I won&#8217;t be giving up gaming myself, but I&#8217;ll treat it differently. While I&#8217;m pushing towards real-world goals I will play short-term games that don&#8217;t require long-term goal-seeking. And when I decide to go hardcore into a game for a few months I&#8217;ll back off my pursuit of my real-world efforts. Basically, I&#8217;ll be careful to stay in one or the other.</p>

<p class="post_update">[ 2011-12-05 : I've modified some of the language here as some commenters have said it sounded too much like the result of research as opposed to anecdote, which I thought it clearly was. ]</p>

<p>::</p>

<h3 class="note">Notes</h3>

<p class="note">
<sup>1</sup> This is why WoW players drop out of the real world while they&#8217;re fully immersed. When building a character, gearing up, and participating in a guild to achieve goals, all other priorities fade &#8212; including real life. It&#8217;s the same for any highly-immersive fantasy setting where there is a goal and achievement framework that does not cross over into the real world.</p>
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		<title>A Reminder That You&#8217;re Not Living</title>
		<link>http://danielmiessler.com/blog/a-reminder-that-youre-not-living</link>
		<comments>http://danielmiessler.com/blog/a-reminder-that-youre-not-living#comments</comments>
		<pubDate>Tue, 22 Nov 2011 21:35:56 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/blog/a-reminder-that-youre-not-living</guid>
		<description><![CDATA[Traveling for 10 months around the world through 17 countries covering Africa, South East Asia, Australasia and North, Central and South America. The trip was centered around surfing and photography Presenting in Hong Kong, Japan, the US and London Writing a book for O&#8217;Reilly as I went, titled JavaScript Web Applications Writing another book on [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'><div class="posterous_bookmarklet_entry"> <blockquote class="posterous_long_quote"><li><p>Traveling for 10 months around the world through 17 countries covering Africa, South East Asia, Australasia and North, Central and South America. The trip was centered around surfing and photography</p></li>  <li><p>Presenting in Hong Kong, Japan, the US and London</p></li>  <li><p>Writing a book for O&#8217;Reilly as I went, titled <a href="http://oreilly.com/catalog/9781449307530/">JavaScript Web Applications</a></p></li>  <li><p>Writing another <a href="http://arcturo.github.com/library/coffeescript/">book on CoffeeScript</a>, soon to be published by O&#8217;Reilly.</p></li>  <li><p>Doing a ton of open source libraries, such as <a href="http://spinejs.com">Spine</a>, <a href="https://spinejs.com/mobile">Spine.Mobile</a>, <a href="http://maccman.github.com/gfx">GFX</a>, and <a href="http://github.com/maccman/juggernaut">Juggernaut</a>.</p></li>  <li><p>Building a startup prototype</p></li>  <li><p>Presenting at <a href="http://futureofwebapps.com/london-2011/">FOWA</a></p></li>  <li><p>And finally, landing a job at <a href="https://twitter.com/about/employees">Twitter</a></p></li></blockquote>    <div class="posterous_quote_citation">via <a href="http://alexmaccaw.co.uk/posts/traveling_writing_programming">alexmaccaw.co.uk</a></div> <p>A friendly reminder, you understand.</p></div>      <p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://posterous.danielmiessler.com/a-reminder-that-youre-not-living">danielmiessler.com | posterous</a>  </p>  </div>
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		<title>How to Lose Time and Money &#124; Paul Graham</title>
		<link>http://danielmiessler.com/blog/how-to-lose-time-and-money-paul-graham</link>
		<comments>http://danielmiessler.com/blog/how-to-lose-time-and-money-paul-graham#comments</comments>
		<pubDate>Tue, 15 Nov 2011 17:38:58 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/blog/how-to-lose-time-and-money-paul-graham</guid>
		<description><![CDATA[A few days ago I realized something surprising: the situation with time is much the same as with money. The most dangerous way to lose time is not to spend it having fun, but to spend it doing fake work. When you spend time having fun, you know you&#8217;re being self-indulgent. Alarms start to go [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'><div class="posterous_bookmarklet_entry"> <blockquote class="posterous_long_quote">A few days ago I realized something surprising: the situation with  time is much the same as with money.  The most dangerous way to  lose time is not to spend it having fun, but to spend it doing fake  work.  When you spend time having fun, you know you&#8217;re being  self-indulgent.  Alarms start to go off fairly quickly.  If I woke  up one morning and sat down on the sofa and watched TV all day, I&#8217;d  feel like something was terribly wrong.  Just thinking about it  makes me wince.  I&#8217;d start to feel uncomfortable after sitting on  a sofa watching TV for 2 hours, let alone a whole day.<p>And yet I&#8217;ve definitely had days when I might as well have sat in  front of a TV all day—days at the end of which, if I asked myself  what I got done that day, the answer would have been: basically,  nothing.  I feel bad after these days too, but nothing like as bad  as I&#8217;d feel if I spent the whole day on the sofa watching TV.  If  I spent a whole day watching TV I&#8217;d feel like I was descending into  perdition.  But the same alarms don&#8217;t go off on the days when I get  nothing done, because I&#8217;m doing stuff that seems, superficially,  like real work.  Dealing with email, for example.  You do it sitting  at a desk.  It&#8217;s not fun.  So it must be work.</p></blockquote>    <div class="posterous_quote_citation">via <a href="http://www.paulgraham.com/selfindulgence.html">paulgraham.com</a></div> <p>Brilliant as always.</p></div>      <p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://posterous.danielmiessler.com/how-to-lose-time-and-money-paul-graham">danielmiessler.com | posterous</a>  </p>  </div>
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		<item>
		<title>If You’re Busy, You’re Doing Something Wrong: The Surprisingly Relaxed Lives of Elite Achievers</title>
		<link>http://danielmiessler.com/blog/if-you%e2%80%99re-busy-you%e2%80%99re-doing-something-wrong-the-surprisingly-relaxed-lives-of-elite-achievers</link>
		<comments>http://danielmiessler.com/blog/if-you%e2%80%99re-busy-you%e2%80%99re-doing-something-wrong-the-surprisingly-relaxed-lives-of-elite-achievers#comments</comments>
		<pubDate>Sat, 12 Nov 2011 11:19:35 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/blog/if-you%e2%80%99re-busy-you%e2%80%99re-doing-something-wrong-the-surprisingly-relaxed-lives-of-elite-achievers</guid>
		<description><![CDATA[To summarize these results: The average players are working just as many hours as the elite players (around 50 hours a week spent on music), but they’re not dedicating these hours to the right type of work (spending almost 3 times less hours than the elites on crucial deliberate practice), and furthermore, they spread this [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'><div class="posterous_bookmarklet_entry"> <blockquote class="posterous_long_quote"><p>To summarize these results:</p>  <ul>  <li>The average players are working just as many hours as the elite players (around 50 hours a week spent on music),</li>  <li>but they’re not dedicating these hours to the right type of work (spending almost 3 times less hours than the elites on crucial deliberate practice),</li>  <li>and furthermore, they spread this work haphazardly throughout the day. So even though they’re not doing <em>more</em> work than the elite players, they end up sleeping less and feeling more stressed. Not to mention that they remain worse at the violin.</li>  </ul>  <p>I’ve seen this same phenomenon time and again in my study of high achievers. It came up so often in my study of top students, for example, that I even coined a name for it: <a href="http://calnewport.com/blog/2007/07/20/the-power-of-being-the-best/" target="_blank">the paradox of the relaxed Rhodes Scholar.</a></p>  <p>This study sheds some light on this paradox. <strong>It provides empirical evidence that there’s a difference between <a href="http://calnewport.com/blog/2009/08/20/focus-hard-in-reasonable-bursts-one-day-at-a-time/" target="_blank"><em>hard work</em> and <em>hard to do work</em></a>:</strong></p>  <ul>  <li><em><strong>Hard work</strong></em> is deliberate practice. It’s not fun while you’re doing it, but you don’t have to do too much of it in any one day (the elite players spent, on average, 3.5 hours per day engaged in deliberate practice, broken into two sessions). It also provides you measurable progress in a skill, which generates a strong sense of contentment and motivation. Therefore, although hard work is hard, it’s not draining and it can fit nicely into a relaxed and enjoyable day.</li>  <li><em><strong>Hard to do work</strong></em>, by contrast,<em> is</em> draining. It has you running around all day in a state of false busyness that leaves you, like the average players from the Berlin study, feeling tired and stressed. It also, as we just learned, has very little to do with real accomplishment.</li></ul></blockquote>    <div class="posterous_quote_citation">via <a href="http://calnewport.com/blog/2011/11/11/if-youre-busy-youre-doing-something-wrong-the-surprisingly-relaxed-lives-of-elite-achievers/">calnewport.com</a></div> <p>Brilliant stuff.</p></div>      <p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://posterous.danielmiessler.com/if-youre-busy-youre-doing-something-wrong-the">danielmiessler.com | posterous</a>  </p>  </div>
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		<slash:comments>1</slash:comments>
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		<title>Time Spent Not Reading Books is Time Wasted</title>
		<link>http://danielmiessler.com/blog/time-spent-not-reading-books-is-time-wasted</link>
		<comments>http://danielmiessler.com/blog/time-spent-not-reading-books-is-time-wasted#comments</comments>
		<pubDate>Wed, 02 Nov 2011 05:57:45 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/blog/time-spent-not-reading-books-is-time-wasted</guid>
		<description><![CDATA[I&#8217;m starting to think that most of the time I&#8217;m not reading books I&#8217;m not spending my time optimally. Naturally, this doesn&#8217;t include time spent with friends and such, but rather time that I&#8217;m supposedly &#8220;gaining information&#8221; by other means. So, reading news, feeds, and pretty much anything else I can find on the Internet [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m starting to think that most of the time I&#8217;m not reading books I&#8217;m not spending my time optimally. Naturally, this doesn&#8217;t include time spent with friends and such, but rather time that I&#8217;m supposedly &#8220;gaining information&#8221; by other means.</p>

<p>So, reading news, feeds, and pretty much anything else I can find on the Internet is all decent, but it is a highly diluted experience compared to reading books found there.</p>

<p>Build a reading list. Move through it. Constantly.</p>

<p>::</p>
<div id="crp_related"><h3>Related Content</h3><ul><li><a href="http://danielmiessler.com/blog/books-vs-internet" rel="bookmark" class="crp_title">Books vs. Internet</a></li><li><a href="http://danielmiessler.com/blog/the-rif-between-us" rel="bookmark" class="crp_title">The Rift Between Us</a></li><li><a href="http://danielmiessler.com/blog/learning-without-a-purpose-building-a-book" rel="bookmark" class="crp_title">Learning Without a Purpose: Building a Book</a></li><li><a href="http://danielmiessler.com/blog/books-and-demons" rel="bookmark" class="crp_title">Books and Demons</a></li><li><a href="http://danielmiessler.com/blog/too-lazy-to-eat-right" rel="bookmark" class="crp_title">Too Lazy To Eat Right</a></li></ul></div>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Your Friends Define You</title>
		<link>http://danielmiessler.com/blog/your-friends-define-you</link>
		<comments>http://danielmiessler.com/blog/your-friends-define-you#comments</comments>
		<pubDate>Mon, 31 Oct 2011 03:22:10 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Happiness]]></category>
		<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/blog/your-friends-define-you</guid>
		<description><![CDATA[Bottom line: If the main topic of conversation you have with your friends is not how you can better yourself, you need to get new friends. This is the most important line, but I suggest you read the whole thing to see how the author got there. I&#8217;d say this is perhaps the most important [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Bottom line: If the main topic of conversation you have with your friends is not how you can better yourself, you need to get new friends.</p></blockquote>

<p>This is the most important line, but I suggest you <a href="http://bufr.tumblr.com/post/12126279275/you-are-the-average-of-your-five-closest-friends" title="Bufr Overflow: You Are the Average of Your Five Closest Friends.">read the whole thing</a> to see how the author got there. I&#8217;d say this is perhaps the most important lesson I think should be given to children: you are who your main friends are. ::</p>
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		<slash:comments>2</slash:comments>
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		<title>Human Accomplishment: Engines vs. Fuels</title>
		<link>http://danielmiessler.com/blog/human-accomplishment-engines-vs-fuels</link>
		<comments>http://danielmiessler.com/blog/human-accomplishment-engines-vs-fuels#comments</comments>
		<pubDate>Wed, 26 Oct 2011 16:17:30 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/blog/human-accomplishment-engines-vs-fuels</guid>
		<description><![CDATA[I think a lot about why some people are highly productive and successful while others produce nothing in their lifetimes. Some get Ph.Ds and spend their time writing books, giving talks, and working on their next big idea. Others punch a clock somewhere, refuse to eat right or exercise, and consume hollow media until they [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align:center"><img width="225" height="200" src="http://danielmiessler.com/wp-content/uploads/2011/10/watt2.png" alt="watt" /></p>

<p>I think a lot about why some people are highly productive and successful while others produce nothing in their lifetimes. Some get Ph.Ds and spend their time writing books, giving talks, and working on their next big idea. Others punch a clock somewhere, refuse to eat right or exercise, and consume hollow media until they die.</p>

<p>The difference cannot be more severe.</p>

<p>Modeling this sort of thing is interesting to me, and the other morning I awoke to the idea of different components in this equation: engines that make you more effective once moving, and fuels that inspire you to move in the first place.</p>

<ul>
<li>Intelligence is an engine: it allows you to move forward effectively when fueled</li>
<li>Self-discipline is fuel: it is required before you can use the engine</li>
<li>Passion is a fuel: it motivates like self-discipline, but for its own ends, not yours</li>
<li>Health is fuel quality: if you don&#8217;t eat right and exercise your self-discipline and passion will be diluted and inconsistent, if present at all</li>
</ul>

<p>These analogs arrive from my long-held belief that drive/fuel/discipline is the most important attribute of a successful person. Having intelligence, or talent, or whatever type of gift is nearly wasted if it&#8217;s not pushed ahead and focused.</p>

<p>Interestingly, some human attributes seem to fall into both categories:</p>

<ul>
<li>Creativity is both an fuel and an engine: it can drive you to produce (fuel), or help you solve a problem itself (engine)</li>
<li>Networking (knowing people) is similar: it can motivate you by exposing you to those who are successful around you, and can also facilitate success via connections</li>
</ul>

<p>Alas, I don&#8217;t have any terraforming solutions here other than to say that fuel is more important than engine. Diet, exercise, and self-discipline are the critical attributes of an accomplished person. This is true because not because they determine if you&#8217;ll be effective, but because they determine whether you&#8217;ll even try.</p>

<p>::</p>
<div id="crp_related"><h3>Related Content</h3><ul><li><a href="http://danielmiessler.com/blog/bmw-innovation" rel="bookmark" class="crp_title">BMW Innovation</a></li><li><a href="http://danielmiessler.com/blog/gamification-of-tasks-that-require-self-discipline-is-a-mistake" rel="bookmark" class="crp_title">Gamification of Tasks That Require Self-discipline is a Mistake</a></li><li><a href="http://danielmiessler.com/blog/6-class-markers-used-in-the-real-world" rel="bookmark" class="crp_title">6 Class Markers Used in the Real World</a></li><li><a href="http://danielmiessler.com/blog/success-self-discipline-intelligence" rel="bookmark" class="crp_title">Success: Self Discipline > Intelligence</a></li><li><a href="http://danielmiessler.com/blog/hacking-and-grinding-the-balance-between-passion-and-self-control" rel="bookmark" class="crp_title">Hacking and Grinding: The Balance Between Passion and Self Control</a></li></ul></div>]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>Things to Do Every Day</title>
		<link>http://danielmiessler.com/blog/things-to-do-every-day</link>
		<comments>http://danielmiessler.com/blog/things-to-do-every-day#comments</comments>
		<pubDate>Thu, 11 Aug 2011 04:22:41 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Lifestyle]]></category>
		<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/blog/things-to-do-every-day</guid>
		<description><![CDATA[Exercise in the morning Eat a light breakfast Go about your day Take valuable inputs Produce output Spend some time doing something that limits your inputs, e.g. walking with no music/content, meditation, etc. This is a working list. I need to incorporate previous lists and any input from others. :: Related ContentMandatory StatesDigital Inputs and [...]]]></description>
			<content:encoded><![CDATA[<ol>
<li>Exercise in the morning</li>
<li>Eat a light breakfast</li>
<li>Go about your day</li>
<li>Take valuable inputs</li>
<li>Produce output</li>
<li>Spend some time doing something that limits your inputs, e.g. walking with no music/content, meditation, etc.</li>
</ol>

<p>This is a working list. I need to incorporate previous lists and any input from others. ::</p>
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		<slash:comments>4</slash:comments>
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		<title>Elite Athletes Don&#8217;t Have Quicker Reflexes; They See the Future</title>
		<link>http://danielmiessler.com/blog/elite-athletes-dont-have-quicker-reflexes-they-see-the-future</link>
		<comments>http://danielmiessler.com/blog/elite-athletes-dont-have-quicker-reflexes-they-see-the-future#comments</comments>
		<pubDate>Mon, 08 Aug 2011 07:17:07 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/blog/elite-athletes-dont-have-quicker-reflexes-they-see-the-future</guid>
		<description><![CDATA[For the last three decades sports psychologists have been assembling a picture of how elite athletes hit 95-mph fastballs or return 150-mph tennis serves. The intuitive explanation is that the Ryan Howards and Rafael Nadals of the world simply have faster nervous systems—quicker reflexes, which give them more time to react to the ball. But [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'><div class="posterous_bookmarklet_entry"> <blockquote class="posterous_long_quote"><p>For the last three decades sports psychologists have been assembling a picture of how elite athletes hit 95-mph fastballs or return 150-mph tennis serves. The intuitive explanation is that the Ryan Howards and Rafael Nadals of the world simply have faster nervous systems—quicker reflexes, which give them more time to react to the ball. But it turns out that when elite hitters, from baseball and tennis to badminton to cricket, are hauled into the lab, their reaction speeds are no better than those of people chosen off the street.</p>                    <p>In tests involving pressing a button in response to a flashing light, most subjects—athletes and nonathletes alike—take about 200 milliseconds, or a fifth of a second. (You can test yourself online at humanbenchmark.com) So, researchers conclude, a fifth of a second is about the bare minimum needed for the eye to take in information and convey it by electrical impulse to the brain, and for the brain to relay a message to the hands. &#8220;Once that pitch reaches the last 200 milliseconds,&#8221; Thomas says, &#8220;you can&#8217;t change your decision anymore. You&#8217;re already swinging where you&#8217;re swinging—and a lot can happen in the last 200 milliseconds of a pitch.&#8221;</p>                      <p>Two hundred milliseconds is almost half the entire flight time of a big league heater; the batter must start his swing before the ball is halfway to home plate. And given that the window for actually making solid contact with a fastball is about five milliseconds, or 1/200th of a second, it&#8217;s a wonder that anyone ever hits it. In fact, the only way to accomplish it—the technique that separates the expert from the amateur—is to see the future.</p></blockquote>    <div class="posterous_quote_citation">via <a href="http://sportsillustrated.cnn.com/vault/article/magazine/MAG1188950/index.htm">sportsillustrated.cnn.com</a></div> <p>I know this from table tennis &#8212; the pros aren&#8217;t faster, they just know where to be and they get there earlier. It&#8217;s interesting to see the number of places this applies, from sports to, well, *many* things.</p></div>      <p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://posterous.danielmiessler.com/elite-athletes-dont-have-quicker-reflexes-the">danielmiessler.com | posterous</a>  </p>  </div>
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		<title>A Digital IO Workflow</title>
		<link>http://danielmiessler.com/blog/a-digital-io-workflow</link>
		<comments>http://danielmiessler.com/blog/a-digital-io-workflow#comments</comments>
		<pubDate>Mon, 18 Jul 2011 08:21:59 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/blog/a-digital-io-workflow</guid>
		<description><![CDATA[via danielmiessler.com Thoughts? How can I improve this diagram? Posted via email from danielmiessler.com &#124; posterous Related ContentTry a BookBrowser CombatDon&#8217;t Be a Cryptic AssCare WolfHow to Nap &#124; Boston Globe]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'><div class="posterous_bookmarklet_entry"> <div class='p_embed p_image_embed'> <a href="http://posterous.com/getfile/files.posterous.com/danielmiessler/qdvbJpBoyqzeuBbxmpnHjDcirgmnpyyBwyHGecAahtJdbjbvIaGEiyAnHjzA/media_httpstaticdanie_fnaxe.png.scaled1000.png"><img alt="Media_httpstaticdanie_fnaxe" height="381" src="http://posterous.com/getfile/files.posterous.com/danielmiessler/qdvbJpBoyqzeuBbxmpnHjDcirgmnpyyBwyHGecAahtJdbjbvIaGEiyAnHjzA/media_httpstaticdanie_fnaxe.png.scaled500.png" width="500" /></a> </div>     <div class="posterous_quote_citation">via <a href="http://danielmiessler.com/blog/digital-inputs-and-outputs#disqus_thread">danielmiessler.com</a></div> <p>Thoughts? How can I improve this diagram?</p></div>      <p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://posterous.danielmiessler.com/a-digital-io-workflow">danielmiessler.com | posterous</a>  </p>  </div>
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		<slash:comments>1</slash:comments>
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		<title>Solving Procrastination Permanently</title>
		<link>http://danielmiessler.com/blog/solving-procrastination-permanently-2</link>
		<comments>http://danielmiessler.com/blog/solving-procrastination-permanently-2#comments</comments>
		<pubDate>Sat, 16 Jul 2011 04:41:45 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://danielmiessler.com/blog/solving-procrastination-permanently-2</guid>
		<description><![CDATA[“What the hell is a ‘degree’ and why do we need one?”, the ancient brain counters. “Because that’s what you’re supposed to do,” the rational brain responds. And this is where the problem occurs. The rational part of the brain is promoting an abstract societal value. It knows that for a middle class American, earning [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'><div class="posterous_bookmarklet_entry"> <blockquote class="posterous_long_quote"><p>“What the hell is a ‘degree’ and why do we need one?”, the ancient brain counters.</p>  <p>“Because that’s what you’re supposed to do,” the rational brain responds.</p>  <p><em>And this is where the problem occurs.</em></p>  <p>The rational part of the brain is promoting an abstract societal value. It knows that for a middle class American, earning a college degree is an expected milestone on your path to integration into the middle class economy</p>  <p>But the ancient brain doesn’t do well with abstract societal values, which are a recent addition to humankind on the scale of evolutionary time. <strong>One way to understand deep procrastination, therefore, is as a rejection of an ambiguous, abstract answer to the key question of <em>why</em> you’re going through the mental strain required by the college experience.</strong></p></blockquote>    <div class="posterous_quote_citation">via <a href="http://calnewport.com/blog/2011/07/15/how-to-cure-deep-procrastination/">calnewport.com</a></div> <p>I think any other approach is a temporary one.</p></div>      <p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://posterous.danielmiessler.com/solving-procrastination-permanently">danielmiessler.com | posterous</a>  </p>  </div>
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		<title>Why clean code is more important than efficient code &#124; TechRepublic</title>
		<link>http://danielmiessler.com/blog/why-clean-code-is-more-important-than-efficient-code-techrepublic</link>
		<comments>http://danielmiessler.com/blog/why-clean-code-is-more-important-than-efficient-code-techrepublic#comments</comments>
		<pubDate>Mon, 20 Jun 2011 01:13:06 +0000</pubDate>
		<dc:creator>Daniel Miessler</dc:creator>
				<category><![CDATA[Productivity]]></category>
		<category><![CDATA[Programming]]></category>

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		<description><![CDATA[As computing resources continue to grow, efficiency falls further behind another concern when writing code, though. That concern is the cleanness of the code itself. Mostly, this boils down to readability and comprehensibility. Programmers need to be able to read and comprehend your code — programmers that will come along after you have moved on [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'><div class="posterous_bookmarklet_entry"> <blockquote class="posterous_long_quote"><p>As computing resources continue to grow, efficiency falls further behind another concern when writing code, though.  That concern is the cleanness of the code itself.  Mostly, this boils down to readability and comprehensibility.  Programmers need to be able to read and comprehend your code — programmers that will come along after you have moved on and even when you come back to your own code in six months.</p><p /><p>  Without readability and comprehensibility, you cannot easily reuse your code.  You will be forced to reinvent the wheel many times over if you decide it is easier to write from scratch than use what you have already written when that would otherwise serve perfectly well.  When writing open source software, the same problem applies to other people.  Even worse when writing open source software, if your code is unreadable or — once read — incomprehensible, nobody else will bother looking at the code very much; you will not get any feedback on it other than (perhaps) complaints about that, you will not get code contributions, and ultimately your “open source” will be so opaque as to be effectively closed.  It may be easier for others to just rewrite the needed functionality and put your project “out of business”.  <a href="http://www.techrepublic.com/blog/opensource/is-tmux-the-gnu-screen-killer/1901" target="_blank">This is happening to GNU Screen right now.</a></p></blockquote>    <div class="posterous_quote_citation">via <a href="http://m.techrepublic.com/blog/programming-and-development/why-clean-code-is-more-important-than-efficient-code/4284">m.techrepublic.com</a></div> <p>I&#8217;ve always known this. An interface to a tool, and it&#8217;s ability to be understood and used properly, is more important than how effective it is. But this is only true when all tools are mostly effective. That&#8217;s why this has only become true in the last decade or so. Before then it was all about effectiveness.</p></div>      <p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://posterous.danielmiessler.com/why-clean-code-is-more-important-than-efficie">danielmiessler.com | posterous</a>  </p>  </div>
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